Me llevó un tiempo modificar el engine de plataformas de Martin Piecyk, así como comprender GML, aunque muchas cosas aún se me resisten. En este post, voy a subir un par de screenshots de Samus, para que comprobéis el progreso.
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Well, from this web page I'm posting the progress of my project, Metroid 10. First, I got to thank DocM64, who inspired me with his AM2R to create my game. I've been working for 2 years because I was new to GML, and understanding the base of my project, Martin Piecyk's platform engine, and modifying it was no easy task. Now I feel it can be finish, that's why I'm creating this web page. In this post, I'm going to upload some Samus pictures so you can check some progress
Alpha in-game map. Maybe I'll add new areas
Power grip + Charge Beam, nice combo.
Check out morphball + bomb barrage
SpiderBall, which is for me the most difficult upgrade to code
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